Theory of Fun for Game Design

Theory of Fun for Game Design

by Raph Koster

1 mentors recommend this 275 pages

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

ISBN: 9781449314996

🎯 Who Recommends This Book 1

Andrew Chen

Andrew Chen

Business & Entrepreneurship

"Theory of fun Written by one of gaming’s OGs, this is a super easy to read book about the fundamentals of what makes games fun."

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